Games to develop teams

energisers














Points of interest


  • Discover that energisers are both fun and educating.
  • Take advantage of Energisers anytime during the life of the team.
  • Delight in taking almost no time from your structured program – 10 minutes.
  • Energisers will fire up energy levels.
  • Many of the games can be used with both small teams (6 – 14) and large groups.
  • A few games are provided for large groups only.
  • For some games, a large space will enable and encourage interactions and movement.
  • A number of these games will improve communication and thinking skills.


This e-book contains 33 exciting interactive games. These appealing games are most effectively used once a team of people has started the 'Getting to Know You' process. Each of these engaging games is designed to energise students; that is, provide an energy boost that allows better attention to learning.



Name
Time
 Jumping
5-10 min
 Life rafts
10 min
 Line push
5 min
 Machines

10 min

 Mark ball
10 min
 Musical seats

10 min

 Orchestra

5-10 min

 Poison circle

10 min

 Safari

8-10 min

 Streets & alleys

10 min

 Strike one
5-10 min
 Team scream

5 min

 Throw and scramble
5-6 min
 Tunnels

5-6 min

 Who calls the tune
5 min
 Zoom

5-10 min

 


Contents


Name
Time
 Animal farm
5-10 min
 Arm links
10 min
 Bowling
5-10 min
 Brothers and sisters

5-10 min

 Car wash
10 min
 Centre miss ball

5-10 min

 Chairs

5-10 min

 Cinderella

5-10 min

 Concentration

5-10 min

 Congo

5-10 min

 Do as I do
3-5 min
 Dodging the ball

5-10 min

 Ducks fly
5 min
 Elephants and rabbits

5-10 min

 Fruit salad
10 min
 Interception ball

5-10 min

 Jumbles
5 min